View Full Version : Giant Big Game XIV * June 7, 2008 * 600+ Players
Darrin
11-21-2007, 10:01 AM
Giant Big Game XIV is Saturday, June 7, 2008 in Hudson, WI www.giantgame.com (http://www.giantgame.com) brigade:)
The Midwest Alliance vs The Big Lakes Crusaders
600+ players come from all over the Midwest: MI, IL KS, IA, ND, SD, MN, WI and Canada.
Played on over 160 acres with two GIANT Teams.
Entry is $45 if paid by June 3. $50 after June 3 and on game day.
Players that pre-register by June 3 will receive a GBGXIV XL T-shirt.
Pre-register on-line. Buy your paint when you pre-register on-line and you save $5 off per case.
Pre Register (http://www.giantgame.com/paintball/register.htm) Now (http://www.giantgame.com/paintball/register.htm)
No extra charge to play in the Friday night games and the Sunday Pump & pistol games.
Paintballs are sold at the GIANT BIG GAME for as little as $55 a case of 2000 and $15 for 500. Formula 13.
Plus if you buy your paintballs from the field and can get tickets to pick up your paintball at paint refill stations around on the field so you do not have to leave the game. Air refills will also be done on the field.
There will be free camping the Friday night and Saturday night.
Everyone will receive a Free Giant Big Game XIV Patch.
Door Prizes will be given out at the end of the GIANT BIG GAME. Prizes include: Tippmann X7's, Tippmann A-5's, Tippmann 98's, HP Air bottles and a lot of other great prizes.
Check out the web site at www.giantgame.com (http://www.giantgame.com)
Friday: Night game
Check-in starts 5:00pm
Night games starts 7:00pm
Night games ends 11:00pm
Saturday: GIANT BIG GAME XIV
Check-in starts 7:00am
Rules and game briefing 8:00am
Giant Big Game starts 9:00am
Giant Big Game ends 6:00pm
Prizes 6:30pm
Sunday: Pump & Pistols game
Check-in starts 9:00am
Games starts 10:00am
Games ends 4:00pm
Main Sponsored for GBGXIV are Tippmann Sports and Kee Action Sports.
Vendors will be on hand selling the latest Scenario Gear
The GBG is produced and own by Splat Tag, Inc. www.splattag.com (http://www.splattag.com) sniper:)
Story line for June 7 GIANT BIG GAME XIV
Giant Big Game XIV - June 7
The year is now 2023 - six years have passed since Minnesota and Wisconsin border skirmishes escalated into all out war between the two states to protect their natural resources and production facilities which they utilize to trade with other parts of the disbanded United States of America for resources they cannot secure on their own.
Many large and potentially decisive battles have been fought over the past six years. However, neither state can hold onto the enemy territory for long due to supply lines being cut from reserve military forces in both states. These battles of attrition take their tolls the most during the winter months when supplies are in dire need to keep troops warm and fed during unnaturally cold weather due to the post-nuclear strike environment.
Each spring and summer sees renewed activity from both sides of the conflict as the warmer weather lends itself to extended military operations. With that being said, extensive resources have been exhausted over the years due to this conflict.
Neighboring states to the south (Iowa and Missouri) and to the west of stalwart Minnesota (North Dakota, South Dakota, Nebraska, Kansas and Montana) have sent troops and resources to aid The Midwest Alliance in the upcoming battles due to the limited trading agreements in place prior to all out war breaking out over the boarder conflicts.
The staunch defenders of Wisconsinhave called in assistance from what is left of Illinois, Indiana, Michigan and Ohio. These states fight under the banner of The Big Lakes Crusaders (BLC for short). The faster response times due to proximity of these states bodes well for Wisconsin, as they can call in additional support troops much quicker than Minnesota.
The Southern states are involved in conflicts of their own and have yet to throw in with either side of this Northern East/West war beyond roving mercenary/rogue military groups heading north that will fight on the side of the highest bidder for food, shelter and of course fuel/ammo. These roving mercenary/rogue military groups are becoming much more valuable as combat age populations are not being replaced at the rates they are being eliminated due to radiation sickness and conflict.
The question begs to be asked – can either The Midwest Alliance or The Big Lakes Crusaders strike such a decisive victory that they can take over an entire state and hold it? With forces bolstered on each side with fresh troops and renewed supplies, our epic story of survival and post-apocalyptic conflict continues to unfold.
Now the time has arrived to pick a side and grab your trusty paintball gun so you can march off to battle with your fellow soldiers. In the trenches, and through the woods you will watch each other’s backs and defend your positions whatever the cost may be. For failure to do so is not an option…Victory awaits the bold and the daring. TO BATTLE!
http://www.giantgame.com/paintball/pictures/2006/june/page1/giant_big_game_june_2006%20017.jpg
http://www.youtube.com/watch?v=C68orNLgIsE
is this gonna be a 2 day?
Darrin
11-21-2007, 01:30 PM
No the Giant Big Game XIV will be just one day. Saturday, June 7, 2008. One non-stop 8 hour game.
Fall game will be Sept. 20th, 2007.:scared0012:
is its Scenario picked out? or is it just non stop 8 hour fight with points?
Darrin
11-21-2007, 06:24 PM
The June GBG will be two Giant Team East vs West for control over the US.
Here is the original GBG Sceanrio that started it all:
The year is 2017
Four years after a massive asteroid collided with earth, destroying the entire eastern seaboard, eliminating our federal government, crippling our economy, and throwing the entire world into the chaos of a nuclear winter. The United States Federal Government was officially disbanded and governing responsibilities where handed down to the state & local level governments. Tensions rose as the remaining states in the former U.S. sealed their borders, organized their own military forces, and shored up their defenses to protect their natural resources and ensure the safety of their citizens.
Border tensions between the two great states of Wisconsin and Minnesota have gotten out of control as of late due to increased recon missions both states have been conducting on each other to asses military strengths and weaknesses. Senior military officials from Minnesota concluded that Wisconsin needed to be dealt with on a pro-active basis immediately in order to maintain secure borders. Minnesota struck first with its Fast Attack Force driving deep into Wisconsin territory. But Wisconsin would not fade quietly into the night and struck back with their rapid response unit to quickly halt the invading forces advance. The battle stalemated with massive losses to both sides. Decisive action is needed soon to break the other sides defenses and ensure victory for either Minnesota or Wisconsin. This is where the next and perhaps final chapter of our story begins....
The massive troop losses taken during the initial battle is cause of great concern to senior military officials on both sides of this conflict. Additional military reinforcements are on their way to the front lines to fortify and solidify positions. However, the estimate on their arrival is unknown due to extremely poor weather conditions. To ensure the proper level of support for their front line positions, both Minnesota and Wisconsin have put the word out to all citizens to bear arms and support their state in this conflict. Who will answer the call and join their fellow statesmen in this time of greatest need?
2018
The story thus far...Hundreds of citizens from both Minnesota and Wisconsin answered the emergency call that their states put out for able-bodied warriors to defend their homelands from border incursions caused by increasing tensions detailed below.
Things looked grim for Wisconsin early on in the initial confrontation as Minnesota advanced deep in their first encounter. But the great state of Wisconsin not only stopped the Minnesota advance, but drove the MN army back all the way to their border with numerous small victories across many battle fields. Although the victories were many throughout a day of constant battle, none of the victories were decisive enough to warrant an all out victory which would have resulted in an advance into Minnesota territory.
Minnesota capitalized on this lack of decisiveness by pulling out all of the stops in the last battle and which resulted in reclaiming all lost ground and even going so far as to push even deeper into Wisconsin territory. Rumors abound that Minnesota received numerous reinforcements for the last battle which tipped the scales in their favor. The Leader of the Minnesota army Commander in Chief did what was necessary to win the day and keep the heat on the Wisconsin Commander in Chief. Both sides fought valiantly in many hard fought battles and all in all it was as close to a stalemate as you could get.
We join this campaign in its darkest hour as both Minnesota and Wisconsin are preparing to engage on the field of battle one last time before the snow flies and puts a stop to the border tensions until spring of 2003. Will Minnesota lay low all day once again only to emerge victorious once the smoke clears or will Wisconsin finish what it started this time and ensure that Minnesota is beaten back so far that their is no way possible that they can pull off an 11th hour victory once again.
Your great states need your support to help determine a victor....
2019
With the dawning of a new spring, all focus shifts to the great conflict that has unfolded before us over this past year. What started out as simple border incursions has led to an all out war between the great states of Minnesota and Wisconsin. Battles have been won and lost on both sides as the ever-shifting tides of war have crashed upon the shores only to fade away to once again gather strength… Both sides, eager to solidify their positions, mobilized for one last push before the snow flew on October 6, 2002. The weather was the strongest force on that fateful day as the weather caused more casualties than the actual fighting itself. Frozen bodies lay everywhere as troops fought in vain to push the other side back. Trucks carted the wounded and the frostbitten soldiers from the battlefields throughout the day. Flooding from a destroyed damn also played havoc on the operation as major artillery & reinforcements were unable to make it to the front lines in time to support their troops. Though the generals shouted in vain to rally their near frozen troops, the weather proved to be too much for either side to handle. Both sides showed brief signs of brilliance throughout the major battles, but in the end, the harsh forces of nature had the last laugh.
During the winter, adverse weather conditions prevented Minnesota from maintaining their extensive military positions deep on Wisconsin’s western border. Wisconsin took advantage of the harsh winter to take up positions in the border town of Hudson – the last stronghold before entering the state of Minnesota. Both sides know that the coming battle will most likely be the fiercest to date, as the town of Hudson is the key staging area into Wisconsin. Military commanders on both sides are pulling out all the stops to ensure complete victory over this new battlefield on June 8, 2003. Weapons and supplies will once again be airdropped in for this battle to ensure well-equipped forces on both sides. Both sides are also promising mechanized support for their troops. Over the emergency broadcast airwaves, the calls in both states are going out to rally the maximum support possible for the battle to end all battles…
A rewright is in the works. This game is much bigger then MN vs WI now.
badmoon
11-30-2007, 07:10 PM
fun im in it will be a blast who is up for generalship for this one
Thalion
11-30-2007, 10:59 PM
fun im in it will be a blast who is up for generalship for this one
I doubt that generals have been assigned this far in advance.
The decision will probably be made more around May '08.
Edgar
12-01-2007, 11:24 PM
Brutis,from the Wild Bunch,is the reigning General...
Erndogg
12-02-2007, 08:44 AM
Hopefully I wont do something stupid like break my foot again....and get to go this year.
i'll be there and i'll try and bring the rest of the crazed maniacs from Woodland with me.
btw its nice to see the old story line backup and being used :D
kyle925
12-05-2007, 07:46 PM
Ish, i'll definitely hook up w/ you guys. I missed your last outing w/ Krutsie. I'll probably do some vids too on this event. And Darrin, thanks for posting my vids.
Carlito
12-05-2007, 08:50 PM
I really like that is on a Saturday.
Darrin
12-05-2007, 10:47 PM
kyle925 you can play any of my games for FREE. You have a 2008 Season pass and paid Enrty into my Giant Games for 2008.
__________________________________________________ _______________
Any one coming to the June 7, 2007 Giant Big Game XIV can read more about it and sign up to let people know you are going.
New forum feature at the bottom. Check it out.
http://minnesotascenariopaintball.com/forum/calendar.php?do=getinfo&e=2&day=2008-6-7&c=1
kyle925
12-09-2007, 09:25 PM
Wow! Thanks Darrin. Can't wait till the cold season ends. My youtube site needs some fresh footages.
Darrin
12-13-2007, 01:30 PM
Still working on auto embed Myspace videos.
Giabt Big Game 2006.
http://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=1324031
Badger
12-13-2007, 03:14 PM
Wow! Thanks Darrin. Can't wait till the cold season ends. My youtube site needs some fresh footages.
Will your camera NOT work in the winter, or will YOU not work in the winter? lol
Kyle, if ever you want to try some winter paintball videos, you can always hook up with us down in Morristown during our monthly practice events. I think you might like the land at Ahlman's 3,000 guns, and our famous Fort Ahlman. beret:)
Badger
Darrin
12-13-2007, 03:17 PM
Badger
When is your next winetr game and can I go? :character0080:
kyle925
12-14-2007, 01:50 AM
Will your camera NOT work in the winter, or will YOU not work in the winter? lol
Kyle, if ever you want to try some winter paintball videos, you can always hook up with us down in Morristown during our monthly practice events. I think you might like the land at Ahlman's 3,000 guns, and our famous Fort Ahlman. beret:)
Badger
Morristown? An hour for me. When? I could possibly make it. I'd like to get some vids and pics. At the same time, I want to break in my new tactical ion set up.
Badger
12-14-2007, 07:11 AM
Badger
When is your next winetr game and can I go? :character0080:
Darrin,
You've always been a member of the Minnesota Militia Paintball Team, the second you sponsored us. We meet down in Morristown the second weekend of every month, starting in January. (This got changed back from fourth weekends at our end of the year party.)
Podoz1
12-17-2007, 09:55 PM
I love these games they're so much fun but I might have to miss this one due to going to OK DDay. Matters on job pay.
My 3cents
Darrin
12-18-2007, 12:01 AM
Splat Tagdoes offer for players to work off their Entry or ref all day and get paid.
Erndogg
12-18-2007, 01:31 AM
I just watched the video again, and the end always makes me laugh. Then I had to imagine just how much fun would it have been to been the guy up in the tower with the DT. He must have had a blast, and went through a ton of paint and air.
Darrin
12-18-2007, 09:38 AM
I think I gave them 8-10 cases. I may have gien them.
Podoz1
12-18-2007, 05:59 PM
Well it wasn't at the end becuase red got -3953587345 points for every time we hit those guys. hehe
My 3 cents
Erndogg
12-18-2007, 06:06 PM
I think I gave them 8-10 cases. I may have gien them.
wow that would have been sick.
Podoz1
12-18-2007, 06:13 PM
erndogg is stalking me. :(
My 3 cents
badmoon
12-19-2007, 12:01 AM
callin it now not working game day touch blue to make it true ha got ya now. am willing to do set up still:D
shadow_62
01-14-2008, 05:37 PM
could you post a field map to view to prep myself for warsniper:)
Thalion
01-14-2008, 07:37 PM
could you post a field map to view to prep myself for warsniper:)
It'll be posted sometime beforehand.
The map from the fall GBG is attached. The "grass field" that is normally parking, as well as the dots/trails outside the boundary line on the map are "in play" for the June GBG as well.
7
Odds are good the course will look different by that time, so be prepared for a new map sooner to the event date.
Darrin
01-15-2008, 02:35 PM
That is the smaller Giant Game map that we use for the Fall GB Games.
I will look for the June map.
I had one laying around, so here is the one from GBG XII./AKA
http://i6.photobucket.com/albums/y218/PBPBC/2007GGXIIMAP.jpg
spock
01-16-2008, 07:41 PM
I liked that we could use the unmapped area. it proved helpfull.:character0095:
Podoz1
01-23-2008, 03:20 PM
Well guys if I don't get an ok to go the OK-DDay I'll at least hit this game for sure.
I'm game to this. I'm sure the rest of Konoha will attend.
What type of modes are allowed in these big games? Or is it semi only?
Markin my calendar, I'm hopin for a big Militia turn out, never been to one of these!
Podoz1
02-25-2008, 07:47 PM
I'd like to ref for the day so I get $$ for OK dday. Only problem is if a soccer tourney that I ref annually is on the same day.
Badger
02-25-2008, 09:59 PM
Markin my calendar, I'm hopin for a big Militia turn out, never been to one of these!
I don't think you'll have anything to worry about, Jono. We'll be there. beret:)
shadow_62
03-05-2008, 01:45 PM
hey whats your rule on ghillie suits do you want any special pieces added on or anythingsniper:)
Darrin
03-05-2008, 02:16 PM
Any hit counts with ghillie suits. Players in any thing like a ghillie are out even if the paintball bounces off.
And you will still need team color band on.
Watcher
03-05-2008, 06:13 PM
Is it possible to eliminate a General? If so what are the rules?
Thalion
03-05-2008, 06:16 PM
Is it possible to eliminate a General? If so what are the rules?
Yes, it is theoretically possible.
If the general wanders out of his command bunker, you can eliminate him just like any other player out there.
Watcher
03-05-2008, 06:55 PM
Yes, it is theoretically possible.
If the general wanders out of his command bunker, you can eliminate him just like any other player out there.
So he cannot be taken out if he stays inside?!
badmoon
03-05-2008, 11:43 PM
yep thats pretty standard in a huge game like this. to match the command bunkers real generals use.
Erndogg
03-06-2008, 03:45 AM
Suddenly I had a vison of a movie, where a suicide bomber runs in and blows up the command bunker....I want to say its from Platoon???
Podoz1
03-06-2008, 10:56 AM
i would know a person that would gladly do a suicide mission for us. Thalion you should know who and what I'm talking about.
Thalion
03-06-2008, 11:11 AM
i would know a person that would gladly do a suicide mission for us. Thalion you should know who and what I'm talking about.
Everyone who's been around our team before knows the player we have who runs without a marker half the time. That command bunker mission isn't happening though because it's against the rules.
Darrin
03-06-2008, 10:42 PM
Command bunkers are out of play and neutral - safe area with goggles off.
No shooting in or at them.
Podoz1
03-08-2008, 01:46 PM
Well i was talking about a suicide mission against a tank but happened to not be suicidal.
http://www.youtube.com/watch?v=2tYubm1QjVA
http://www.youtube.com/watch?v=TD60sXP8NFI
The Giant Big Game XIV is still a ways off but were are a few updates.
Major plans are already under way for one of the Midwest biggest games.
New towers and bases will be built for the June 7 Giant event.
The Giant Big Game will once again offer C02 and HP Air to 4500 at both main bases on the Giant Big Game playing area and paint and snack sales.
4 HP compressors and 6 C02 pumps will make sure air line are short and players always have air.
Splat Tag is updating and adding a lot of new forts and boat landing to the total overall playing area.
The playing area for the Giant Big Game is atleast eight times bigger then any other paintball course around. The June 7 GBG is the only day (game) 120% of the Splat Tag paintball property. How can you use 120%!? We rent more land just for this one game a year!
First 600 players will receive the new GBGXIV game patch.
Splat Tag will once again be giving away 8+ New Paintball guns and a lot of other great prizes! Including HP Air tanks.
Podoz1
04-18-2008, 11:09 AM
Hey do refs get patches?? Also now you are making me have second thoughts aobut reffing. Jk I think with how big this game is becoming I splat tag is going to need all the help they can get. I was wondering Darrin (EZD becuase I'm talking to the Splat tag owner) could I bring a camera for vid and pics while I'm reffing or would you consider that a "distraction" just wanting to know.
Thalion
04-18-2008, 11:49 AM
There are dedicated photographers for this event.
That may work. Reffing comes first. But when action is slow you could snap a few pictures.
Podoz1
04-19-2008, 05:46 PM
That may work. Reffing comes first. But when action is slow you could snap a few pictures.
No offense but that defeats the whole purpose of paintball photography. I still will bring a camera for some shots. (lets hope no one comes out with stupid comments like,"Hey ref no shooting.":rolleyes:)
Storyline for the June 7 GIANT BIG GAME XIV - See web site to see how it all started.
Story line for June 7 GIANT BIG GAME XIV
Giant Big Game XIV - June 7
The year is now 2023 - six years have passed since Minnesota and Wisconsin border skirmishes escalated into all out war between the two states to protect their natural resources and production facilities which they utilize to trade with other parts of the disbanded United States of America for resources they cannot secure on their own.
Many large and potentially decisive battles have been fought over the past six years. However, neither state can hold onto the enemy territory for long due to supply lines being cut from reserve military forces in both states. These battles of attrition take their tolls the most during the winter months when supplies are in dire need to keep troops warm and fed during unnaturally cold weather due to the post-nuclear strike environment.
Each spring and summer sees renewed activity from both sides of the conflict as the warmer weather lends itself to extended military operations. With that being said, extensive resources have been exhausted over the years due to this conflict.
Neighboring states to the south (Iowa and Missouri) and to the west of stalwart Minnesota (North Dakota, South Dakota, Nebraska, Kansas and Montana) have sent troops and resources to aid The Midwest Alliance in the upcoming battles due to the limited trading agreements in place prior to all out war breaking out over the boarder conflicts.
The staunch defenders of Wisconsinhave called in assistance from what is left of Illinois, Indiana, Michigan and Ohio. These states fight under the banner of The Big Lakes Crusaders (BLC for short). The faster response times due to proximity of these states bodes well for Wisconsin, as they can call in additional support troops much quicker than Minnesota.
The Southern states are involved in conflicts of their own and have yet to throw in with either side of this Northern East/West war beyond roving mercenary/rogue military groups heading north that will fight on the side of the highest bidder for food, shelter and of course fuel/ammo. These roving mercenary/rogue military groups are becoming much more valuable as combat age populations are not being replaced at the rates they are being eliminated due to radiation sickness and conflict.
The question begs to be asked – can either The Midwest Alliance or The Big Lakes Crusaders strike such a decisive victory that they can take over an entire state and hold it? With forces bolstered on each side with fresh troops and renewed supplies, our epic story of survival and post-apocalyptic conflict continues to unfold.
Now the time has arrived to pick a side and grab your trusty paintball gun so you can march off to battle with your fellow soldiers. In the trenches, and through the woods you will watch each other’s backs and defend your positions whatever the cost may be. For failure to do so is not an option…Victory awaits the bold and the daring. TO BATTLE!
Thalion
05-06-2008, 10:15 AM
I will come to aid the Midwest Alliance. I still cannot believe that Iowa is willing to help us :P
I hate to say it, but I cannot speak for my team -- this is the weekend before OK D-Day, and two of them are potentially bogged down with other stuff outside of paintball around that time frame as well. I'll try to rally the remaining Sentinels for this event though.
We will be in force out there for Serenity Valley.
Free camping Friday and Saturday nights.
Friday: Night game
Check-in starts 5:00pm
Night games starts 7:00pm
Night games ends 11:00pm
Saturday: GIANT BIG GAME XIV
The Midwest Alliance vs The Big Lakes Crusaders
Check-in starts 7:00am
Rules and game briefing 8:00am
Giant Big Game starts 9:00am
Giant Big Game ends 6:00pm
Prizes 6:30pm
Sunday: Pump & Pistols game
Check-in starts 9:00am
Games starts 10:00am
Games ends 4:00pm
No extra charge to play in the Friday night games and the Sunday Pump & pistol games.
See web site for more details www.giantgame.com (http://www.giantgame.com)
Pre-register player receive a GBG XIV T-shirt free.
Bizzare87
05-06-2008, 09:53 PM
When and where will pre-registration be?
Pre-registration has already started.
Register at http://www.giantgame.com/paintball/register.htm
Podoz1
05-06-2008, 10:40 PM
Hey EZD can you check your Darrin account pms I sent you one awhile back and you haven't replied if you don't have it I can send you another, I understand that you are busy and all.
These pictures were taken from a captured soldier trying to get back to his unit.
We have our best people working on what so special about this area. We believe this photo was taken in Feb.When we know more we will post it here.
http://www.giantgame.com/images/2008_june/DSC_0066.jpg
Badger
05-08-2008, 08:55 AM
Darrin,
I'll general one side, if you don't already have volunteers.
~Badger beret:)
Badger you got it! Thanks!
It is an honor. Thanks again for stepping up.
I will contact you in a few weeks with updates. A number of changes have been made since last year.
Let me know if you need anything before then.
You will be leading The Great Lakes Crusaders
Darrin
651-488-7700
edited
MMPTgoblin
05-08-2008, 03:31 PM
WHOO HOO second year with Militia in command. sweet.
Thalion
05-08-2008, 04:57 PM
Hey, Darrin, I was bored this afternoon so I made a map.
If you want to use it for the GBG storyline, feel free to do so.
The Map of the US -- 2023
Alright Badger!recon:)/AKA
Thalion
Great map!! I love it.:party0003:
These rules are not complete
RULES OF PLAY
"if you do not know the rules of war how will you fight?"
- Tacitus (55-122 A.D.)
1.0 - Safety rules1.1 Mask must be on at all times while in the play zone. The seal of the mask must be in contact with the skin of the face around the eyes to be considered fitted and properly on. Lower face plate and ear plates must be fully intact. No cut down mask are allowed. No unattached ear guards.
1.2 Barrel bag/plugs must be in place at all times to guard against accidental firing. The only exceptions are:A. While inside the playing zone and in play.B. During test firing and chronographing at the chronographing range.C. When both hopper and gas/air bottle are detached from the marker.*Violation penalty - 1 card punch1.3 A player is tagged out and shall cease fire when:A. A paintball hits and breaks on a player leaving a paint mark larger than a .68 cal. paintballB. A liquid strike from an approved weapon leaves a paint mark 1/8 inch (1 cm) or larger on that player.C. If an opponent who is still in play and standing within 10 feet calls the player out.D. If a referee calls the player out for ANY reason.*Violation penalty - 1 card punch for playing on after tagged out.1.4 If a player is tagged out the player must yell "hit!" or "I'm hit!"; place barrel bag/plug on their marker; lift the marker over their head; and then exit the play zone by the shortest route.*Violation penalty - 1 card-punch for playing on after tagged out.1.5 If a player is tagged out, the players is not allowed to communicate game information to live players prior to exiting the play zone and reentering through the appropriate resurrection point. (Dean men don't talk).*Violation penalty - referee calls out a live team mate.1.6 If a players is within 20 feet and outside of a 10 feet of the opponent, the player must warn opponent by saying "Surrender." If opponent refuses to surrender or makes and aggressive move, player may fire upon opponent.Officers are obligated to surrender.*Violation penalty - if opponent is not given an opportunity to surrender before player opens fire, the player will be called out by the referee while the opponent remains in play.1.7 If a players is within 10 ft of opponent, NO SHOOTING IS ALLOWED WITHIN 10 FEET. Rather than shooting, the first player is to say, "you're out" wins the encounter. Officers are captured rather than tagged out.*Violation penalty - if player fires one shot at opponent within 10 feet, player is out and opponent is still in the game. If 2 or more shots are fired, player is out and will receive 1 card-punch.1.8 No shooting outside of the play zone. No shooting over boundary lines of play zone, even if the balls are landing back into the play zone across a bend in the line or "out of play" zone area.*Violation - 1 card-punch1.9 No blind fire. Player shall always have a clear view of the direction of fire. Never shall a player hold the marker over an obstacle and fire without looking.*Violation - 1 card-punch1.10 No aggressive physical contact.*Violation - minimum of 1 card-punch. Additional card-punches may be given at referee's discretion.1.11 No overshooting. No more than 3 hits from one player are allowed at a time. If a player is rapid firing at least a 5-degree left to right wave must be used while firing. In long bursts of 20 shots or more, at least a 10-degree left and right wave must be used. This is done to prevent over shooting.*Violation - 1 card-punch1.12 Marker speed maximum is 280fps. The ftp (feet per second) speed limit may be set lower at some events. The speed will be announced during the safety speech prior to each event. Each marker must be tested prior to each event. Each marker must be tested each time a player enters the play zone. Markers may also be checked at random.*Violation - 1 card-punch1.12a Marker maximum rate of fire is 13bps. This is different from feet per second. bps refers to the number of paintball that a marker can shot in a second. Each marker must be tested prior to each event. Markers may also be checked at random.*Violation - 1 card-punchJungle Rumbles are high intensity scenario games.
1.12b Full-auto, burst and raping are allowed but may be terminated for everyone if over shooting occurs. Max of 15bps.*Violation - 1 card-punch1.13 No shooting the referees.*Violation - 1 card-punch for intentional shooting a referee.1.14 A player may call "paint check." While the referee is checking for a tag, the player is out of play. The referee will call player "Out" or "Clean" Accidental hits which occur during a paint check will be ignored.1.15 NO ALCOHOL before or during play.*Violation penalty - 3 card-punches, restricted from play.1.16 NO DRUG or medication which alters perception or mobility.*Violation penalty - 3 card-punches, restricted from play1.17 No abusive or foul language. No directed abusive personal comments shall be allowed.*Violation penalty - 1 card-punch1.18 Keep fingers clear from triggers when not in play.*Violation penalty - 1 card-punch1.19 Players may only enter play zone from their team's resurrection point unless otherwise directed by a referee.*Violation penalty - 1 card-punch1.20 In case of an emergency when a person's safety is at risk or an injury has occurred, any player and/or referee is obligated to yell "Hold, Hold Hold!!" Anyone can stop the game because all players are responsible to play safe.A. If you hear "HOLD" you are to repeat it to pass it along, hold your fire and hold your position.B. No game movement is allowed until the game is restarted by a referee.C. If you more more than 3ft during a hold you have tagged yourself out.D. If it is determined to be a situation that requires the game be stopped for a short while the call for "GUN DOWN, BARREL PLUGS" may be called. During this time all players must their markers on the ground.E. Only referees can restart the game after the situation is resolved.1.21 Each players will be issued a player wristband. This will act as your player card. If the card is punched 3 times by a referee for any reason the player will be asked to leave play for the day. No refunds will be given or expected by event promoters or field owners.
2.0 - Zones, Staging Areas, and Resurrection Points2.1 The PLAY ZONE shall be clearly marked with a yellow tape line. Exits and entrances must be a combination of angles which prevent paintballs from passing through.
2.2 The MASK ON ZONE shall be clearly marked. Mask zone are any area between the play zone and the Staging area. Barrel bags/plugs are to be in place in this zone (If a=you are within 60 feet of the playing zone make sure your mask is on. Watch for "MASK ON" signs.2.3 Each team's RESURRECTION POINT will have a break in the tape-line providing a gate to enter the play zone.2.4 A GREEN ZONE will be marked between the resurrection point and the play zone allowing players wide entryway into the play zone.A. Players is the green zone are in play.B. Players in their own green zone may fie into the play zone.C. Players may not enter opponents green zone.D. Players may choose to ignore hits they receive inside their own green zone.E. Players may fire into the opponents green zone.(Note: It will have no effect on players in the green zone).2.5 STAGING AREAS behind the resurrection point are out of play and shall be marked with tape and signs indicating mask to re2.6 ALL OTHER POINTS ARE OUT OF PLAY.Barrel plugs/bags should be in place in all areas not specified as play zones or resurrection points.
3.0 Greades3.1 All grenades must be approved by the safety board.
3.2 If a player is hit by a spot of paint larger than 1/8in (1cm) they have been tagged out.3.3 Players may carry as many grenades as they wish.3.4 Grenades are to be pocketed and secured while not in the play zone.3.5 Grenades are to only be discharged in the play zone.*Violation penalty - 1 card-punch3.6 NO EXPLOSIVE GRENADES.
4.0 Satchel Charges4.1 All grenades must be approved by the safety board.
4.2 All satchel charges must have an official live tag attached before use. After use the live tag is pulled. Only a referee at the resurrection point can retag it.4.3 Satchel charges must be made of cloth and gently stuffed beyond its original size, pillow like, so it absorbs impact and does not injure someone. No metal buckles or findings shall be on or a part of the satchel construction.4.4 Satchel charges are for mission, anti-vehicle, anti-bunker, and anti-artillery placement use only.4.5 Satchel charges have NO burst radius.4.6 The satchel charge must come to a complete stop on or in a target to have an effect. If it bounces away on impact, its effect is nullified.4.7 If the satchel charge is dropped it is considered detonated. The player who dropped it is tagged out and the live tag is pulled.4.8 Satchel charge may be tossed, thrown, or placed. If placed, the player placing the charge is tagged out as well as the target.4.9 The crew/occupants of the target are tagged out if the target is affected by the satchel charge.4.10 Player must be a recognized engineer to use a satchel charge.
5.0 Set Charges5.1 All set charges must be approved by the safety board.
5.2 Set charges are to be made to resemble a real set charge.5.3 Set charges may be command detonated, use a mock fuse, or may be timed with a stopwatch.5.4 Set charges shall be placed. A charge shall not be thrown or tossed.5.5 A set charge shall have a live tag. After use the tag is pulled and shall only be retagged at the resurrection point by a referee.5.6 If dropped there is no effect.5.7 Set charges are for mission, anti-vehicle, anti-bunker, and anti-artillery placement use only.5.8 Set charges have NO burst radius.5.9 Detonation must be simulated with an obvious audio report (siren/horn) and/or obvious visual report. 5.10 Set charges can only be used by a recognized engineers who have qualified with the appropriate or organizers for an event which might be one or all of the following: safety committee, the game-master, referee, commanders.
6.0 Medics6.1 A hit anywhere other than the head is a wound able to be treated by a medic. The player may stay in place and call for a medic rather then call themselves out. A hit on the head or mask is an out which requires a return to the resurrection point.
6.2 Players calling for medics shall not move more than 3 ft. under there own power. They may be carried, dragged or pulled to safety.6.3 A medic may resurrect the player on the spot rather than take them back to a resurrection point.6.4
6.5 A medic shall be within arms reach of the wounded player to make the 30 second verbal count or use a medic card, at which time the wounded player is healed and back in play.6.6 Wounded players shall not fire their markers or take aggressive action while wounded.6.7 If the wounded players is hit while the medic is applying resurrection, the player is out. The medic must start over.6.8 If the medic is tagged out during the resurrection both players are tagged out and must go back to the resurrection point.6.9 Medics shall not resurrect themselves.
7.0 Moble resurrection points (M.A.S.H. units)
7.1 Mobile resurrection points may be placed only by medic squad consisting of at least five recognize medics.
7.2 This resurrection point may be set any place on the play field.
7.3 The method of placing the resurrection point is to stake out 50 feet of rope on the ground in an approximate squire, then declare it being placed to a referee. Two minutes after the ropes are staked down and declared the M.A.S.H. resurrection point is active. All five squad members must take part in activation.
7.4 Players, if tagged out, may choose to either go to the main resurrection point or the mobile resurrection point under their own power.
7.5 Players are back in play as soon as they step into the roped off mobile resurrection point.
7.6 If any player is tagged out by any means while in the mobile resurrection point the mobile resurrection point becomes non active. To reactivate, the medic squad must pull up their stakes and rope and re-declare placement (as in rule7.3)
7.7 While not active, the rope and stakes are to be kept in a box clearly marked as M.A.S.H., mobile resurrection point or field hospital. Minimum size of the mobile resurrection point box is three cubic feet. All mobile resurrection boxed and marking equipment must be approved by the game master and be tagged for use in the game.
7.0 Radios and wireless communication
8.1 Any player may use a radio during play at any time unless the game master declares radios inappropriate for a particular game.
8.2 If the radio are declared inactive for a game purposes, all radios are to be turned to channel one. Only emergency information and referee information is allowed. Players shall not talk to each other if the referee declares it so.
*Violation penalty - 3 card-punches, restricted from play
8.3 Channel one is always reserved for referee's and game official's use.
9.0 Game Papers and Orders
9.1 All game papers and orders shall be issued by the game master at each game.
9.2 Game papers and orders may be issued four weeks prior to game and throughout the game up until the last hour.
9.3 Game papers and orders shall only be issued to sergeants, partisans or officers.
9.4 Game papers and other orders may be carried by any players.
9.5 If a player is tagged out, the player shall drop any game papers on the spot unless those papers were issued as personal papers which may be retained by the original owner while not in play.
9.6 Personal papers which may be retained are:
A. Officers standing orders.
B. Players ability cards.
10.0 Flag Points
10.1 Flag stations are to be clearly seen and accessible.
10.2 Flag poles are to have one flag representing a side.
10.3 If more than 2 side are in conflict in the game, more than one flag pole may be used at a single flag station.
10.4 A flag must be at the top of the pole for a side to receive points for that flag station. If the flag is down the opposing force will receive the points for the flag.
10.5 Flag stations may be booby trapped or mined.
10.6 Flag rope shall not be tied, cut, or removed by a player.
10.7 Flag stations shall not be placed closer than 50 yards from any green zone.
10.8 Flag stations are to be counted at prearranged times which both sides will be made aware of before the game.
10.9 Flag stations values will be announced before the game.
11.0 Snipers
11.1 Only recognized snipers shall use simulated sniper fire.
11.2 A sniper shall inform a referee that this ability is in use and declare a possible target.
11.3 To establish line of sight at any range the sniper shall describe the target in detail to the referee.
11.4 After the line of sight has been shown to the referee the sniper ability card will be punched and the target player will be tagged out.
11.5 The sniper may communicate with the referee directly by radio or relaying information through his spotter.
11.6 Snipers may only fire one shot per minute.
12.0 Landmines
12.1 Landmines may be simulated by cording off an area using red or orange plastic marking tape. This process calls for an engineer to first measure the area and then tape it off. The engineer must then stay at the area 1 minute for every square foot mined before the minefield is active.
12.2 After the simulated minefield is declared active, any player who enters the are is tagged out.
12.3 Players may clear the minefield by firing 30 paintballs into the area for each square foot with a verbal count or by probing the ground for 2 minutes per foot. Engineers can probe clear ground at 1 minute per square foot.
12.4 Active paint mines may also be used in unmarked areas of the play zone.
12.5 All active paint mines must be approved by the safety board prior to field play.
12.6 No fire driven explosive mines allowed.
12.7 All mines must be in compliance with state, local, and federal laws.
12.8 No projectiles faster than 250 fps.
12.9 Paint or paintballs from the mine are counted as in rule 1.3
12.10 All tripwires must release from mine after detonation leaving a loose string. No part of the mine should be left in such a way as to trip or injure a player.
12.11 Engineers who lay mines are responsible for mapping mine placement, clearing mine trap after each event and clearing each mine after each event.
12.12 Players must be a recognized engineer to lay mines.
12.13 All mines must be clearly marked with the name of the owner of the mine.
13.0 Air Cannons and other improvised Markers
13.1 All improvised markers must be approved by the safety board. If no safety committee has been established, improvised weapons are not all owed.
13.2 NO FIRE DRIVEN OR EXPLOSIVE PROJECTILES AT ANY TIME.
13.3 All air markers must be in compliance with local, state and federal laws.
13.4 No projectiles faster than 250 fps.
13.5 Paintballs from any source are counted as in rule 1.3
13.6 No equipment is to deliver a force string enough to dislodge a mask.
13.7 Air cannons and other improvised markers are considered direct fire artillery. Players must be a recognized mechanized infantry, armor, or artilleryman to use this equipment.
14.0 Prisoners
14.1 Only players acting as offers (level two commanders and above), partisans, and civilians may be captures.
14.2 If a player gets within 20ft. of an officer and yells "Out, surrender!" (as in rule 1.6) the officer shall surrender and becomes a prisoner of the player.
14.3 Civilians are to surrender if challenged within 50 yards.
14.4 If a civilian is shot unlawfully the shooter is tagged out.
14.5 If a prisoner is tagged out after capture the hit is ignored.
14.6 If the capturing player is hit and no fellow player is with in 20 ft. the prisoner is free to continue play.
14.7 The prisoner may not be physically searched, abused, or restrained.
14.8 The The prisoner is to keep all personal items and marker.
14.9 From the moment of capture to the point of release the prisoner is honor bound to cooperate with the captors.
14.10 The captors may ask for mission papers, personal orders, weapons or other game items. The prisoner must answer truthfully and surrender such item/s on request. Marker are the only weapons they may choose not to surrender but it must be declared. If weapons are found on a civilian they are declared as partisans and may be held as a prisoner. If no weapons are on the captured civilians they must be released.
14.11 Prisoners may be held on the field for up to 30 min., after which time, the prisoner is released and must go to the their resurrection point as a tagged out player.
15.0 Simulated Flamethrowers
15.1 All simulated flamethrowers and paint must be approved by the safety board.
15.2 Simulated flamethrowers are to be made to resemble a real flame thrower. No unmodified water guns are allowed.
15.3 Only one Simulated flamethrower is allowed per side.
15.4 Flamethrowers are simulated by shooting watered down paint and the hits are counted as a liquid strike as in rule 1.3-b.
15.5 If a flamethrower is hit by a paintball all players within 10ft. are tagged out including the operator of the flamethrower.
16.0 Simulated artillery and air strikes.
16.1 Events with simulated artillery or air strikes must have an artillery referee appointed. This referee's primary function is to call hits from artillery and air strikes.
16.2 Artillery crews must provide the artillery referee with a form of communication (preferably a hand held radio) and a map with reference points. The artillery crew is responsible for the condition and usability of the communication device. The artillery crew is responsible for the readability of the map.
16.3 Every hour on the hour, the artillery referee will roll a 6-sided dice. 1-2 will give the first army use of artillery for one hour. 3-4 no artillery for one hour. 5-6 the second army will have use of artillery for one hour. The referee will communicate the information to both sides.
16.4 Air strike will be issued to an army at the game master's discretion. The commander of an army may choose to use the air strike at any time.
16.5 When an artillery strike (single shot or barrage) or air strike is called, the artillery referee must first be directed to be where the strike will be. The artillery referee moves to the point where the strike is to take place. The artillery referee will then give clearance to fire by saying "referee in position". Referee may give an estimated time to arrive at strike zone. NO other information may be given by the referee.
16.6 Using air strikes: when clearance to fire is given, the player calling the air strike says "air strike inbound". The artillery referee then calls every player (regardless of side) as being tagged out if they are in the estimated 50 x 200 strike zone.
16.7 Using artillery fire: when clearance to fire is given the artillery crew may then fire. When the artillery referee hears artillery fire the referee will then count out players in the designated size strike zone.
16.8 All artillery pieces must be approved by the safety board prior to play.
16.9 All artillery pieces must be recognizable as artillery mock ups, painted and detailed to look like the artillery piece you are simulating.
16.10 All artillery must be in compliance with state, local, and federal laws.
16.11 Simulated artillery must make a loud repot or boom when fired.
16.12 Simulated artillery may use black power, propane, or compressed air.
16.13 Players must be recognized artillery crew by the safety committee to use artillery. Any player may use air strikes.
17.0 Paratroop drops and glider operations.
17.1 Para drops may only be made by recognized paratroops units.
17.2 Each paratrooper may only make one drop per 12 hours.
17.3 Drops equal one punch on paratroop ability card.
17.4 Para-dropping players will be escorted to a drop location by a referee.
17.5 During the escort the para-dropping players are to keep their barrel bags in place and hold their markers over their heads to show they are not in play.
17.6 When the para dropped players reach the drop location the are to prepare for play and have at least one foot on the drop point marker as they enter play.
17.7 Drop point markers may be placed by referee anytime.
17.8 Drop point markers may be either a tape marker on the ground or a painted line.
17.9 Referee will declare the dropping players in play by counting down to either a whistle or a verbal start command.
18.0 Ghillie Suits
18.1 All set ghillie suits must be approved by the safety board.
18.2 Players wearing ghillie suits must be able to strip them off in less than 5 seconds (for fire safety)
18.3 All hits count on players in ghillie suits regardless of whether or not the ball breaks.
18.4 Game master may for any reason declare that ghillie suite are not to be used in a game.
19.0 Night play
19.1 All hits count regardless of whether or not the ball breaks.
19.2 Referee will be marked using colored lights.
19.3 No lasers are allowed at night.
19.4 All guns are to be turned down to 250 f.p.s. at night.
19.5 Pyrotechnics must be cleared with game master before use.
19.6 Grenades, flamethrowers and air cannons are not allowed or recognized at night.
Podoz1
05-09-2008, 03:26 PM
I have a few questions:
Sachel and Set charges can not eliminate individual players, correct?
Also can a MASH box be "stolen" and used for the opposite team?
Thalion
05-09-2008, 03:33 PM
I have a few questions:
Sachel and Set charges can not eliminate individual players, correct?
If the players in question are in a bunker/fort that you are going to blow with it, then yes they will be eliminated.
I'm kinda tempted to make me some props now. :)
EDIT: Are these set charges going to be valid at other games besides this GBG? (such as Jungle Rumbles)
Just curious to know, I may want to make myself some set charges.
Badger
05-09-2008, 05:58 PM
Darrin is at a Twins game right now, but wanted to let me know that DeadEye from the Wild Bunch will be generaling against me for this upcoming game. Welcome to the head spot on your side, DeadEye, and I look forward to going up against you in this game! Good luck to us both.
~Badger beret:)
DeadEye
05-09-2008, 06:51 PM
I'm sure it'll be a great game. I too look forward to pitting our wits against each other.
Podoz1
05-09-2008, 08:46 PM
Am I correct that last year this game was generaled by Brutis of Wild Bunch and A MN Millitia player (his name slips my mind right now). So this year we will have another Wild Bunch General vs. a MN Millitia General.
Badger
05-09-2008, 10:58 PM
Last year it was Rags, from our team against Brutis. Basically, year after year, guys from our teams are the only ones that speak up and are willing to do this. If anyone else wanted to general, we would probably gladly step aside and let some new blood in. This is NOT supposed to be MMPT vs. WB year after year.
So...... if anyone wants to try their hand at being a general, let me know NOW, and I'll pass the reins over. Otherwise, I hope you don't mind my command. beret:)
Thalion
05-10-2008, 01:26 AM
I don't mind having other teams in charge, means I get to be out in the firefights, eliminating people, and having fun shooting :)
Foster
05-10-2008, 08:28 AM
HaZa to Badger and Dead Eye!
Yeah it may be cool to have other teams offer Generals, but this has been a pretty cool rivalry I think.
Darrin, Love the "Cup" idea..classy. Does the winning General get a day with the cup?
Both Generals get their names put on the cup. But the cup stays with Splat Tag.
Alright Deadeye!recon:)
As far as the Generals comming from the same Teams year after year, it does'nt necessarily mean a rivalry between the two teams, but an indication of Great responsible leaders are in and among these Teams that do step up to make the GBG's such a must go to Game to attend year after year. I myself wish I had these Quallities, to commit my entire day to lead a bunch of mis-fit-rag-tag get the job done fighters.:D
So I say to the two Men who will lead us in our quest for Victory, Thank-You, Good Luck and looking forward to Serving under Either Command.:character0095:/AKA
DeadEye
05-10-2008, 11:49 AM
Last year it was Rags, from our team against Brutis. Basically, year after year, guys from our teams are the only ones that speak up and are willing to do this. If anyone else wanted to general, we would probably gladly step aside and let some new blood in. This is NOT supposed to be MMPT vs. WB year after year.
So...... if anyone wants to try their hand at being a general, let me know NOW, and I'll pass the reins over. Otherwise, I hope you don't mind my command. beret:)
I whole-heartedly agree, Badger. I didn't voluteer to perpetuate any type of rivalry... I did it to gain experience with this type of role, push my personal boundries, and to make myself a better all around player.
The clock has been ticking on this game for awhile now, and with under a month to go, it seems it would be a good time to get the ball rolling for the perspective teams.
This is going to be a knock down drag out of a game... a real "sloberknocker" as Wreckingcrew would put it. Between the HTFC, the GBG, and the Battle For Serenity Valley games this summer, Splat Tag, MMPT, WB, and of course all the great players we have locally are doing their parts to get our little corner of scenario paintball noticed on a national level.
Win, loose, or draw, I look forward to helping put out the good word about Mn/Wi paintball.
The Alchemist
05-10-2008, 02:27 PM
Both Generals get their names put on the cup. But the cup stays with Splat Tag.
You should have it like the Stanley Cup, where they can take it home for a day and do anything with it (and take pictures of what they do with it).
cbass
05-10-2008, 04:14 PM
for me, personally, i really don't care what teams the generals come from. last year the two generals came from those two teams and it was an absolute great day of constant battling. it's not like other people didn't have the chance to step up and give it a shot, so there really doesn't seem to be a problem.;)
If you know the two towers from last years GBG in June you may or may not be happy to hear that Splat Tag is adding two more towers.
sniper:)
They should be in place this Friday so players can see what they will be up against. :).
90% of all the work from now until June 7 will be for the GIANT BIG GAME.
800 Patches have been ordered.
June 6-8 www.giantgame.com (http://www.giantgame.com)
Free camping Friday and Saturday night.
Friday Night Game
Saturday GIANT BIG GAME
Sunday Pump and Pistol Game
spock
05-15-2008, 04:46 PM
wow if you did all three events you would have the title of Ironman of splat tag..dribble:)
night game
gbg
pump on sunday..
I still have traccer paint and a traccer unit.
(1000 rounds)
Tracer rounds, geez....
Night play - Knife
GBG - KP
Pump game - KP
Foster
05-16-2008, 11:03 AM
Spock has it all figured out.
He will smash open a bunch of balls and mix up the goo, and walk through the parking lot giving everyone the ol' pat on the back. Later that night the infared flashlight comes out and it is like shooting fish in a barrel. :character0095:
Brutis
05-16-2008, 12:05 PM
Shhhh Foster....
You'll give it all away.
spock
05-16-2008, 05:35 PM
thanks alot foster, so much for my master plan.
oohh well It'll be good to see you there ole buddy
big pat on the back for old times my friend..
nchittendon
05-18-2008, 10:18 PM
All three sound like a great time! Can't wait to hit Splat Tag for the first time! Hope to see everyone there.
Players that pre-register by June 3 receive a free GIANT BIG GAME XIV - Midwest Alliance vs Big Lakes Crusaders T-SHIRT.
All pre-registrations are being done through the web site www.giantgame.com (http://www.giantgame.com)
nchittendon
05-19-2008, 11:12 AM
any details as to if we try to register as team? Is there a special way to register online, or do we just make sure that we are all there when we check-in before the game? We would like to be on the same side if we can.
Thanks
You can all sign up as one group through the web site, that is the fastest and easiest way.
But we do keep teams together. Armbands are given out at check-in.
MondoMor
05-19-2008, 12:15 PM
Players that pre-register by June 1 receive a free GIANT BIG GAME XIV - Midwest Alliance vs Big Lakes Crusaders T-SHIRT.
The website says June 3 (http://www.giantgame.com/paintball/register.htm) for the free T-shirt. It also says entry fee is $46 (and the PayPal link charges $46), while the main page (http://www.giantgame.com/) says $45.
Looking forward to this!
You are right. The deadline is June 3. I fixed that here.
There is a $1 handling fee added when paying on-line making it $46.
If you pay at the field it is $45 if paid by cash or check. Credit card have a $2 handling fee at the field if $50 or under.
www.giantgame.com (http://www.giantgame.com)
nchittendon
05-19-2008, 12:50 PM
Just to clarify once again, it is bring your own paint??
Thanks for all the info!
Yes BYOP is allowed and there is no extra charge for BYOP.
Paint will all so be for sale at the GBG for $55/2000 and $15/500 only at the registration tent.
Paint bought at the event is by tickets, one ticket per bag of 500 and 4 tickets per case of 2000.
Players can take/pickup their paint right away or pick it up any time throughout the day. We will have paint at both insertion area for players to pick up any time - Tickets only on the field. Pop and candy will be sold at the insertion area ($1 each)
Podoz1
05-19-2008, 09:02 PM
Players that pre-register by June 3 receive a free GIANT BIG GAME XIV - Midwest Alliance vs Big Lakes Crusaders T-SHIRT.
All pre-registrations are being done through the web site www.giantgame.com (http://www.giantgame.com)
Does this offer stand for refs?? If not are you selling them on field?
Thalion
05-19-2008, 10:20 PM
I'm pretty sure they sell these.
The GIANT BIG GAME is Saturday this year!
We do allow walk-ons on game day.
This year we have the most pre-registered players ever. There will be no total player cut off. We are guessing around 500-600 players.
See everyone this weekend.
Darrin
www.giantgame.com (http://www.giantgame.com)
http://www.youtube.com/watch?v=C68orNLgIsE
http://www.youtube.com/watch?v=gsDl_8XBnxw
nchittendon
06-03-2008, 12:11 PM
Players that pre-register by June 3 receive a free GIANT BIG GAME XIV - Midwest Alliance vs Big Lakes Crusaders T-SHIRT.
All pre-registrations are being done through the web site www.giantgame.com (http://www.giantgame.com)
Can I pay to get a larger shirt? The XL probably won't even fit over my head!
http://i28.tinypic.com/14cu3c2.png
If you can bring me a shirt by Wed night I can get it printed for $5.
Shirts are being printed Thursday morning.
Darrin
Splat Tag, Inc.
651-488-7700
nchittendon
06-03-2008, 11:41 PM
hmm........sorry. Gonna be truckin towards Kentucky at that point. I guess I can give it to my brother or something. I think he's an XL.
We give away more guns than any other scenario game anywhere.
Splat Tag purchased 6 Tippmann A5's and 4 Tippmann X7's to give out as Prizes this Saturday at GIANT BIG GAME XIV! And you know we will have a lot of other great stuff to give out. :)
Players caught cheating
We will have under cover Referees on the field dresses as players!
Anyone caught cheating will be kick out of the game! No refund! No Prizes!
This includes:
1) Players that jump back into the game without being officially re-inserted. Main Base, Medic or M.A.S.H. unit.
2) Players that are caught playing on with a hit and/or wiping.
3) Players shooting: full-auto, ramping, PSP mod, 3 rounds Bursts, Auto Response and Turbo. The only paintball guns allowed to be used in the GIANT GAME are true standard Semi-auto and Pump games. The maximum rate of fire with a semi is 15bps.
These are just some of the rule violations that can get players kick out. There are many more. We will have REFEREES on both GIANT TEAMS dress as players. This is no joke! We will not tolerate cheaters!
Just got 800 Patches in and they look great!
http://www.giantgame.com/images/2008_june/Splatpatch3-[Converted].gif
Chris Berg is no longer with us.
He died last Sept. Chris and his wife Bernadette have help out at the GIANT BIG GAME almost back to the beginning. Bernadette gave birth to Christopher Berg Jr. on May 26 (Memorial Day).
Giant Big Game XIV will be played in dedication to Chris Berg.
Good call D.
Question on Sundays events. If you don't play Saturday, whats the charge to play in the pump pistol game Sunday?
SpyderSniper
06-04-2008, 07:12 PM
Pray for a good Day because it doesnt look to good right now. Its supposed to rain...
not like itll stop me though
LoudThunder
06-04-2008, 09:02 PM
It rains every GBG.
*mess*Chain_gang
06-04-2008, 09:09 PM
Loudthunder dont curse us in those ways
Podoz1
06-04-2008, 09:10 PM
True so true. I just am thank full that I'm not having to worry about "heavy breathing"/fogging from running all over with 20 extra pounds.
*mess*Chain_gang
06-04-2008, 09:14 PM
it is going to be brigt and sunny and like 70 degrees cause i said so
Carlito
06-04-2008, 09:23 PM
Low to mid 80's and no rain is the last I heard.
*mess*Chain_gang
06-04-2008, 09:29 PM
even bettr
cbass
06-04-2008, 10:35 PM
yeah i keep hearing rain through friday and then a dry, sunny weekend. so EVERYONE cross your fingers...:)
let's break the curse of rain:D
GBG XIV in Chris's Honor and Memory, Great idea and fitting. I myself and the Members of the PBPBC who knew or remember Chris sure do miss his discipline on the field.:character0095:/AKA
SpyderSniper
06-05-2008, 02:09 PM
when you arent in the play zone you can still carry your gun around with the plug in there, right?
*mess*Chain_gang
06-05-2008, 03:37 PM
yes if u have a barrel condem on u can carry it around
Thunderkiss
06-05-2008, 04:48 PM
It rains every GBG.
Not June 06. That couldn't have been a nicer day.
Thunderkiss
06-05-2008, 05:12 PM
Low to mid 80's and no rain is the last I heard.
weather.com:
Somerset, WI
Saturday June 7th
High
79°F
Low
59°F
Precip:40%
Scattered strong to severe thunderstorms. Highs in the upper 70s and lows in the upper 50s.
cbass
06-05-2008, 11:30 PM
if you cut out the whole precipitation thing then i'll be completely at ease. but till i get there and it doesn't rain, i'll be worrying nonstop.:p
SpyderSniper
06-06-2008, 10:32 AM
At this game can you use a barrel Plug or do you need to have a barrel condem?
Rogue
06-06-2008, 10:39 AM
Condoms only. Plugs are too easy to shoot out.
SpyderSniper
06-06-2008, 03:51 PM
I dont like the giant big game website, the rules and stuff are never updated because right now it ssays to put in your barrel sleeve/plug in gun when not in play.
And For markers with a tournament style velocity nob, will any screw that prohibits the marker from increasing in velocity be good and comply with the rules?
Podoz1
06-06-2008, 04:19 PM
Darrin, when do you want the refs on the field? ALso I'm being dropped off so I don't know if where we should drive to get in and out fast? Is the middle no man zone for ref use?
Thunderkiss
06-06-2008, 04:42 PM
I dont like the giant big game website, the rules and stuff are never updated because right now it ssays to put in your barrel sleeve/plug in gun when not in play.
Last year, at least 20% of the players were running around with plugs.
LoudThunder
06-06-2008, 08:13 PM
Not June 06. That couldn't have been a nicer day.
Exception to the rule boxing:)
Podoz1
06-07-2008, 12:59 AM
OK well My mom doesn't want us to drive all the way out to the fields because we are taking the car (lower riding than a van or truck). So if anyonw could be so kind to pick up a fellow player that would be appreciated. I'll be in a Sentinels Jersey at the "pick" spot. Heck I'll even have a card board sign with the name of whoever can give me a ride down the drive way.
nchittendon
06-07-2008, 01:26 AM
Well, at the field. Too bad it's RAINING! Ought to be nice a squishy for the BIG GAME today!
Podoz1
06-07-2008, 05:31 AM
Yeah....rain:rolleyes: I'm heading out there in about a half hour. See you people of the field.
dye96
06-07-2008, 07:56 PM
What team won Red or Blue
Thunderkiss
06-07-2008, 08:27 PM
After being dominated by blue all morning, red finally turned the tables and pulled out a victory.
Badger
06-07-2008, 08:57 PM
Dead Eye's Red Team came back and won it.
Nightmare
06-07-2008, 10:14 PM
What an awesome game this year. Badger did an great job. HOOAH!!!!