Badger
11-18-2007, 11:56 AM
Just a Job I Do!
In this scenario, each player is on his/her own. There is no teamwork, no coordinated attacks, and no deals can be made. The players are each given an index card to write their name on it. Afterwards, the referee randomly assigns each card a number, ending with the total number of players. Therefore, a 12 person game would have the last card assigned the number 12. The referee then hands them out to the players again, making sure that no player receives their own card back. Players should not reveal the information on the card to any other player. Again, this is a cutthroat game of paranoia and evasion.
Players are required to find hiding spots throughout the field and stay there until the whistle is blown. Once the game starts, each player ventures out and must hunt down ONLY the person who’s name is on the card. They are not allowed to shoot at anyone else but their own target. Even if someone is shooting at the player, the target is not allowed to fire back. Instead, try that player must try to evade and escape the hunter.
Should you successfully tag your target, you must then meet up and take that person's target card. You will also take any other cards the target had collected.
At the end of the timed game limit, usually 20-30 minutes, those that remain alive in the game will then add up all the numbers on their cards. The player with the highest total number wins the game. Good luck and good hunting!
Those are just some of the many scenario ideas I have. Many more are in my books. www.scenariopaintballbook.com (http://www.scenariopaintballbook.com/) if you want to check them out and order them.
In this scenario, each player is on his/her own. There is no teamwork, no coordinated attacks, and no deals can be made. The players are each given an index card to write their name on it. Afterwards, the referee randomly assigns each card a number, ending with the total number of players. Therefore, a 12 person game would have the last card assigned the number 12. The referee then hands them out to the players again, making sure that no player receives their own card back. Players should not reveal the information on the card to any other player. Again, this is a cutthroat game of paranoia and evasion.
Players are required to find hiding spots throughout the field and stay there until the whistle is blown. Once the game starts, each player ventures out and must hunt down ONLY the person who’s name is on the card. They are not allowed to shoot at anyone else but their own target. Even if someone is shooting at the player, the target is not allowed to fire back. Instead, try that player must try to evade and escape the hunter.
Should you successfully tag your target, you must then meet up and take that person's target card. You will also take any other cards the target had collected.
At the end of the timed game limit, usually 20-30 minutes, those that remain alive in the game will then add up all the numbers on their cards. The player with the highest total number wins the game. Good luck and good hunting!
Those are just some of the many scenario ideas I have. Many more are in my books. www.scenariopaintballbook.com (http://www.scenariopaintballbook.com/) if you want to check them out and order them.